XR ART CLASS
Immersive technology and virtual reality allow us to travel across the globe, through time, and into imagined worlds—all from the comfort of our homes. But while these innovations feel cutting-edge, the desire to create immersive experiences is nothing new. Renaissance artists sought to transport viewers into their painted worlds, surrounding them with illusionistic spaces that engaged the senses and the imagination.
Join Prof. Eric Hupe, Assistant Professor of Art at Lafayette College, for a 30-minute exploration of Giulio Romano’s Hall of Giants at the Palazzo Te in Mantua, Italy. Through the lens of virtual reality, we will step inside this spectacular 16th-century frescoed chamber, examine its immersive effects, and discuss how modern technology can help us experience the space as Giulio originally intended.
Art Class by our Community Partner

Eric Hupe is an Assistant Professor of Art History at Lafayette College and the director of ZeuxisVR: Immersive Art History. He specializes in Italian Renaissance art, with a focus on the intersections of art, optical science, and theology in early modern Italy. This research has been published in Predella, Source: Notes in the History of Art, and Artibus et Historiae. Through ZeuxisVR, Hupe leads a digital initiative that creates virtual reality environments of cultural sites and develops open educational resources, enhancing art history pedagogy by making cultural heritage accessible to a broader audience.
Verses
"As the director of ZeuxisVR and an Art History professor, I use MUD XR to bring immersive art history education to life, creating virtual replicas of significant historical sites."
Eric Hupe

Giulio Romano, Sala dei Giganti
Giulio Romano, Sala dei Giganti, 1532-1534, Palazzo Te, Mantua This immersive fresco cycle depicts the mythological fall of the Giants. Its dynamic and theatrical design transforms the room into a dramatic narrative space.
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